Accordoing to an Xbox website, an EA developer working on the NASCAR series has stated that for now the PS3 development tools and the way it works in general just plain sucks, however this may change in the future. The same developer claims that in the last generation it was possible to make a PS2 game then port it over to the Xbox and ehance it a little, but now it is different, games must be made on the Xbox 360 first and then ported over to the PS3.

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Another, more interesting issue that was harder to decipher between PR hyperbole and the truth was issues with developing the games on Xbox 360 and PlayStation 3. A producer for Tiger Woods said because of the nature of golf, both 360 and PS3 versions of the game would be virtually identical in terms of gameplay, visuals, framerates, and any other technical issues you could think of other than features that are exclusive to each of the consoles. However, talking to some developers that worked on other games at Tiburon, I heard other stories. “The truth is the PS3’s tools and the way it works just sucks”, a developer on the NASCAR series told me. “The truth is they are both virtually the same in terms of hardware when it comes to how powerful they are, maybe the PS3 has a few different things that makes it a bit more advance, and Sony has this idea that it is designed for optimal development but that’s a load of crap. In the last generation we would make the game for PS2 and then port it over to Xbox, but because Xbox was easier to develop for, we could actually enhance the title a little if we wanted to. The case with this generation is different, now we make the game for 360 first and then port it over to PS3, but we really don’t have the time to mess with how the PS3 works to really add to much more. It will change in the future, but for now it sucks.”
News Source: Xboxevolved

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