WiiWare games - open pricing, 40MB file limit, 65:35 split on game profits

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New details have surfaced on the Wii's answer to Xbox Live Arcade - WiiWare. Developers will be subject to a file size limit of 40MB and Nintendo is offering developers a 65:35 split on games profits, with Nintendo receiving the latter figure in the ratio. The budgets of most titles falls under the $100,000 mark and the range is in between $50,000 and $150,000.

When the online store goes live in 2008, developers will be free to price their games as they see fit, IGN editors Matt Casamassina and Mark Bozon reported on their latest Wii-k in Review podcast. However, developers will face a strict size limit of 40MB. Perhaps surprisingly given the system's limited internal flash memory of 512MB, the per-game cap is just shy of Xbox Live Arcade's original 50MB game limit, which was recently tripled.

Speaking of money, the IGN duo claims that Nintendo is offering developers a 65:35 split on the game's profits, with Nintendo taking the lesser figure. Budgets for WiiWare titles are said to fall between $50,000 and $150,000, with most of them under $100,000.

Nintendo is reportedly encouraging smaller file sizes by tying the game's file size to the sales it must meet before the company pays the developer. The theory is that the smaller the game, the shorter the development cycle and the sooner the developer gets paid, with Nintendo apparently recommending 16MB as an ideal file size.

News Source: Shacknews

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